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Class record

Aetherie

Tier
2
Difficulty
2 / 5
Roles
MainUtilitySecondarySupport

Entry

Requirements

Any class mastered.

Advancement

Progression

  1. UnlockKey ability
    Mission ControlUnlocks Mind ConnectionPartial refund possible · half EXP Mind Connection overlaps with Sheepfolk. Proficiency overlap alone does not qualify.
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Appraise, Magic, Artifice, Perception, Insight, Stealth or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Reason or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus, Power or Agility.
  8. Level 8Ultimate ability

Identity & lore

Class overview

The Four Swords War pushed the boundaries of artifice and magic in the way only a continent spanning conflict can. Entire schools of magic were created and artifice technology raced forward at breakneck speed. The Aetherie were but one of those desperate developments. Founded from the study of the genius work of a Lu Clan demon by Axian and Sorthen researchers, the brief life of the namesake of the magical discipline is inescapably entwined with the art of Mind Connection.

Aetherie Lu’Pana earned her right as a master of magic in the middle of her own apprenticeship as the war with Westria and Northi pushed into Sorthen’s borders. After reading through the requests passed to her master for a method to counter or break through Northi artifice communications jamming, Aetherie offered up her own research project: a mind/mana connection technique. It didn’t take long after successfully demonstrating the new magic that her preliminary plans for an amplifying artifice was put into the prototype stage. She and the prototype were rushed toward the rapidly collapsing front where she was able to establish communications between General Ar’Golan and his battalion commanders, using herself as a conduit. This ability to coordinate in real time using the eyes of his own commanders allowed the Sorthen Rear Guard to briefly hold the invading armies at the Battle of Three Passes for the critical weeks needed for their remaining forces and critical civilians to be evacuated to Marlone.

Unfortunately, the defense collapsed when Aetherie Lu’Pana, pushed beyond her limits by the strain of upkeeping her Mind Connection using the prototype sensory station, died from the strain. Her notes and the testimony of the one surviving commander from Three Passes that had been Mind Connected was studied carefully and the “Aetherie Mind Connect” school of magic was codified shortly after the war.

Aetherie are a rare breed of mage. The mental fortitude required to process multiple viewpoints and even spread their influence out from those they’re connected with does not come easily and there are whispered stories of would-be Aetherie losing their minds in the ebb and flow of magic. But a well practiced Aetherie, with proper support and equipment, can bring unprecedented support and coordination to any group.

Tactical guidance

Playing Aetherie

The Aetherie is a long range utility and support class. 

While it can function at close range, the main draw is to use Mind Connection to set up a telepathic link and work off your allies while you remain somewhere else. This range is further boosted if you can afford the sensory mage suit, so you should invest in that if you plan to play this way.

Psychometry is a free or almost free scouting ability that is very valuable in dungeons or other indoor explorations. It can let your party properly prepare before entering dangerous room.

Conduit is what lets you use abilities from other classes while playing from long range. There are still some restrictions on what you can do, so picking classes that synergize well with this ability is important.

Tap Cracker lets you open doors from a distance, which can be useful in avoiding traps. You can also unlock doors, allowing you to fulfill a niche without having to invest many skill points into it.

Spirit Circuit Crash is a powerful ability that removes a targets ability to use mana without any roll or save. Because it doesn't have a mana cost, you can effectively keep a target from using a mana ability the entire fight unless they choose to take the damage. But be aware that not every enemy will have or use mana.

Aetherie

Class features

Abilities unlocked

Complete rules for every direct class feature and for attacks or abilities granted by a key feature.

Key ability

Mission Control

Class feature

Benefit 1

You gain proficiency in the Aetherie Sensory Station.

Benefit 2

You may use Mind Connection.

Unlocks

Mind Connection

Unlocked ability

Mind Connection

4 AP1 MP
Granted byMission Control
RangeTouch

You physically touch up to five willing people, granting them Mind Connection—creating a mind link through you.  While linked, each creature can speak through telepathy to all other creatures linked to the same caster.  Mind Connection has unlimited duration but also reduces your maximum mana by 1, this effect lasts until you cancel Mind Connection.  Mind Connection has a maximum range of 500 ft—breaking this range doesn’t cancel the spell but interrupts the signal until within range again.

While Mind Connection lasts, you may spend 1 AP to transfer view through the eyes of one of the people connected with the mind link. While viewing through the eyes of other people, you are considered to be Blinded 5 for the purpose of making attacks that are not made through Conduit.

4 AP1 MP
RangeTouch
Keywords
Aura

By touching the door to a room you gain information as to the physical layout of the room and objects within it as if you were able to see inside of the room.  By reading the Auras of all creatures within the room, you can also get a general idea of any creatures within, which you see as blobs of light—brighter for more powerful auras.  You can also use this effect on containers as well to get a general idea of the layout within containers like backpacks, and chests.  This ability can be used at unlimited range as long as a creature under the effect of Mind Connection touches the door or container.

Ability

Conduit

No listed cost

When Mind Connection is active, you can channel some abilities through others with Mind Connection. You cannot use conduit with abilities that require a physical object to be present, such as a Mystic Eye power or a specific weapon or abilities that require you to interact with a physical object, such as Snatch. Abilities that require your physical body to make an attack, such as Double Punch also don't work.

You still must pay the costs to use the abilities, and your Mind Connection source becomes the origin point of the spell for purposes of range. Abilities with a range of Self cannot be used through Conduit.

Any ability used through Conduit that isn't an Aetherie ability costs +1 AP (or RP) to use.

1 AP
Range45ft
Keywords

You open a door or interact with an object remotely.  You can cast this through a creature affected by Mind Connection.  

Overcharge: You can pay 1 mana to magically unlock most doors and objects (DM can decide if an object is too complicated, and still make you roll a Skill Check).

Requirements

Object is in a room affected by Psychometry

2 AP
Range45ft
Keywords

You send a wave of magic energy onto the target, afflicting them with Spirit Circuit Crash— jamming their Spirit Circuits.  The target cannot use Secret Arts or any abilities that require mana until the end of their next turn.  The target may choose to take damage equal to your heavy attack damage to cancel this effect.

You can cast this through a creature affected by Mind Connection.

Helps unlock

No specific follow-on class requirements are listed for this class.

Generic “any class” requirements are not included.