Breakthrough
Expert Summoner
When you summon during the first or second round of an encounter, you may transfer main stat points from yourself into your summon.
The maximum stat points you can imbue for all your summons combined is equal to your total main stat points (Focus, Power, Agility, Toughness) - 18. You can not lower a stat below 3 with this. When you lose stat points due to this, your related values such as mana, HP and RP have their max reduced. When lowering your agility or toughness, you also lose RP or HP equal to the respective stat lost. If your Mana is higher than your max Mana after imbuing, it is reduced to the new max.
This transfer stays until end of encounter or until the summon you invested in dies (or is otherwise removed from combat). Your max of your stats is returned to normal, but any HP or Mana lost due to this is not refunded.
You may imbue a Heroic summon with any amount of stats from this pool. These points don't need to be a direct transfer (for example, you can lower your Agility by 2 to buff your summons Power). They increase your summons values such as HP/RP etc by the regular amount these stats give.
For grunt summons, you may imbue them with half of this max. They are still capped at max 1 RP.
