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Breakthrough

Elixir Addict

0 EXP

You have become used to the effects of drinking elixirs, too used in fact. At the end of your turn in combat, if you do not have an Elixir active you take 6 true damage. The HP cost of drinking all elixirs is reduced by 11.

This breakthrough may be removed during an interlude phase by spending 1 IP.

Requirements

Must have used at least 3 elixirs in the same encounter.