Breakthrough
Divine's Chosen
You select one of the divines from the below list to worship. Once chosen, you can only change this decision with GM approval after a significant enough change.
Any abilities with the Divine keyword deal your chosen divine's damage instead of their listed type.
Kari: (Type Holy) goddess of Light, the most prominent deity in the setting, almost all religious people follow Kari and it's the only serious religion with any support outside of Kirara.
Heira: (Type Astra) goddess of Evil, mostly followed by cultists.
Pandora: (Type Arcane) goddess of Magic (Arcane). There are a few broken-down shrines to her, not widely followed, but a few followers.
Makai: (Type Water) goddess of the Ocean. Mostly followed in Houkaina and Kirara, moreso in Houkaina. Main temple is in Houkaina (in Northi), followed by Merfolk.
Ayuzi Kirara: (Type Fire) goddess of Artisans. The most popular Divine in Kirara.
Eisen: (Type Slashing) god of War. Mostly followed by goblins and orcs in Eisenstadt. Mostly seen as ceremonial and "old ways," not taken as seriously in Eisenstadt.
Athena: (Type Lightning) goddess of Wind. Mostly followed by citizens of the area around Marlone Bay. A goddess with a quiet disposition. Mostly the "old ways," a sailor might make a gesture to Athena before setting out while not fully being a follower.
Clio: (Type Arcane) goddess of Storytelling. Not officially followed anywhere, or even known about. Clio draws power from all of the stories forged through life, both true and fictional.
Yggdrasil: (Type Earth) the world itself. Mostly followed by Fae in Easter. "Nature," "Terra itself" are Yggdrasil. "The will of the world/nature." Not actually a "sentient" force, but a force that creates balance and opposes destruction of natural order. Yggdrasil's strength is that it has four "superpaladins" (thaumaturges) that are bound to the world and cannot be permanently killed. The thaumaturges do not work together, and may not even be aware of each other, and may not even be aware of their mission.
