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Ability

Wind Infusion

1 AP0 MP

Range: 30ft

Keywords: Spell, Type,Wind

You surround the willing target in protective winds, changing their typing to Wind II. As a Wind II type, they take regular damage from all other elements, but only half damage from Wind or Earth damage or from attacks with the Wind or Earth keyword unless that attack deals true damage. They take 50% more damage from Frost damage or attacks with the Frost keyword. While the ward lasts, they gain a +2 bonus to their Evasion against ranged weapon attacks. The ward lasts until the end of the encounter or until their type is overwritten by a more powerful type.

Requirements

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