Ability
Transmute Effective Implement
1 AP1 MP
Range: 5ft
Keywords: Overcharge
From the surrounding material you construct an “Effective Implement”, granting you a +5 to the skill of your choice. You must explain how this implement will be effective towards the check using the relevant skill (example: creating a springboard to jump higher with athletics) and the GM determines the validity or this ability has no effect. Does not work with crafting or gathering skills. This implement lasts until you have attempted the specific check it was created for.
You may also spend 1 RP instead of 1 AP for this ability.
Overcharge: You can spend 1 additional mana to increase the skill bonus to +10.
