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Ability

Secret Art: Transmute Proto Armatae

2 AP4 MP

Range: Self

Keywords: Secret Art

You touch the ground, transmuting a Proto Armatae of your own design.  The Proto Armatae lifts you up and immediately encases you into its cockpit.   The Proto Armatae is 15ft tall and is a large creature that occupies a 15ftx15ft space.  All creatures and moveable objects surrounding the Proto Armatae are pushed back away from its zone of control in a burst of steam.  The Armatae also gains a temporary shield with 20 HP that disappears at the start of your next turn.

You must use your own actions to cause the Proto Armatae to move and attack.  You can eject from a transmutation hatch on the top at the center of the Proto Armatae for 1 AP, in which the Proto Armatae stops functioning.  When you re-enter you must close the hatch for 1 AP before the Proto Armatae functions again. 

The Proto Armatae has health equal to 15 + 5x Focus and it uses your AP and RP for actions.  You can channel your Transmuter abilities through the Proto Armatae, and Transmute Weapon can create a giant sized weapon for the Armatae to use.

You may also spend 1 RP to use this ability instead of the AP cost.

Only usable once.  You regain the use of this ability when you gain an Interlude Point.

 

Proto Armatae

HP: –

Evasion: 9/19

Guard: 4/14

 

Mini Transmutation Cannon (Right Arm)

Cost: 0 AP

Range: 40ft

Description:  Fires a mini transmutation cannon of deconstructive energy making a light attack against a target.  Doesn’t provoke attacks of opportunity.

 

Humanoid Gripper (Left Arm)

Description: Humanoid Gripper can make all basic attacks. It is proficient in any transmuted weapon it holds. Its regular melee attacks deal physical damage and any transmuted weapon it wields gains the benefit of that weapon category.