Ability
Place Trap
You choose to spend either 1 minute or 1 hour to place an undetermined trap in an area. You may only have 2 traps placed at a time in this way.
When an enemy comes within 20ft of you, you may spend 0 RP to determine the effects of a trap and trigger it. If you spent 1 minute, you may choose a Simple Trap. If you spent 1 hour, you may choose either a Simple Trap or a Complex Trap.
Log Swing (Simple): The target takes Light bludgeoning damage and is knocked back 20ft.
Snare (Simple): You place up to 3 snare traps, each within 20ft of each other. When triggered, the target’s movement is interrupted and they fall prone.
Net (Complex): The target is caught in a net and raised up into the air. It remains rooted there until the net is destroyed by dealing 15 damage, after which the target falls prone on the ground below it.
Pitfall (Complex): The target falls down a 5x5, 20ft deep pit and takes falling damage as normal.
A used trap cannot be reused. Setting a trap consumes a Trapper's Trap.
Requirements
Sufficient time (see description)
