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Class record

Time Thief

Utility

Tier
2
Difficulty
3 / 5
Main role
Utility
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Rogue mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on any non crafting or gathering skill. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Cunning or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus or Agility.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Time Thieves manipulate time to pull off perfect heists.

Tactical guidance

Playing Time Thief

The time thief is a utility class that manipulates their own time to gain advantages. 

With Shatter Time, you can act multiple times in a turn. This can let you act after teammates when needed, act when an enemy has moved closer to you or enemies have positioned for an AoE or several other things. It doesn't let you use an ability multiple times in a round though.

Start Dash is a free movement, but it can only be used as the first action on your turn. This movement does provoke attacks of opportunity and you can't disengage or feint before it, so you may want to evasive maneuver before your turn begins if you plan to use it while engaged in melee.

Steal Time gives you a small boost to your initiative while lowering that of enemy. This may let your allies potentially act before the enemy does on subsequent turns.

Secret Art: Rewind lets you do stupid things without being punished for it. You can potentially hit into enemy counters to see what happens, run past suspicious hallways that may be trapped, attempt dangerous jumps across a cliff. If the result is bad, you can simply rewind time and either try again or do something else entirely.

Time Thief

Class features

Abilities unlocked

Complete rules for every ability granted by Time Thief.

Class feature

Benefit 1

When making a check with the Roguecraft skill, you may treat the object or person you’re interacting with as being up to an hour in the past. This may allow you to steal things not currently carried, open doors before they were locked and more. Does not work in combat and an item that is consumed cannot be stolen.

Benefit 2

Using the Delay encounter start action does not consume your encounter start action use and you may use it multiple times.

Ability

Start Dash

0 AP
Range
Self
Keywords
Quick,Opener

You move up to your speed.

Requirements

Must be the first action in your turn.

Ability

Steal Time

1 AP1 MP
Range
Melee Weapon Range

You may make a Light Attack against the target. On damage, you inflict Time Stolen, which lowers their Initiative by 1 and you gain Stolen Time, which increases yours by 1. This effect can stack both on you and on enemies.

Requirements

-
No listed cost
Range
Self
Keywords
Encounter Start

For this encounter you may act during different parts of a round. When you end your turn with AP remaining, you may choose to act immediately after another creature ends their turn. You do not regain AP or RP and these extra actions are not considered turns. You may take these extra actions multiple times during a round, provided you have AP remaining.

You cannot use Setup abilities or abilities with the Active keyword during these extra actions.

Requirements

-
0 RP1 MP
Range
Self
Keywords
Secret Art
You rewind time to before your last action. All results based on your last action are reversed- All HP, Mana, AP and RP are returned to how they were. The ability you used in that action is no longer considered used, but this ability is.

Requirements

Can only be used on your turn.