← Back to classes

Class record

Timberwright

Artisan / Striker

Tier
2
Difficulty
2 / 5
Main role
Artisan
Secondary role
Striker

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Carpenter mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points in Carpentry.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness or Reason.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Power, Focus or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Enid's Dogfolk ears drooped down as the Timberwright foreman scolded her.  So zealous to learn and finish her tasks, she worked with great effort—but alone, to put the finishing touches on a wall frame that would be a part of a new facility for a famous adventuring guild.  Overwhelmed with work Enid nearly fell over from exhaustion before her mentor told her to take a break.

"A big project like this, you could do it with just one person sure," the Timberwright folded his arms across his chest and nodded in thought.  "But you have to learn to work with others Eni.  Mothergreen wasn't built in a day... and it wasn't built with one builder.  We craftsmen have to stick together and help each other out... that's how we create things that are beloved by many.  Things that will be remembered long before we pass."

Enid yawned and then hit herself for the disrespect, "Teacher, I just want to make sure that it gets done, so I have to do it myself right?"

Her mentor smiled, "Perhaps this time you can, but there will be a time when you have to learn to work with others.  You're always off on your own."

Months passed and the Lumberwright put Enid in charge of a big project—to go along with a team to build barracks for the workers of a new magical fuel mine.  The Chimera girl, who was comfortable in her solitude was quite happy to keep to herself in the middle of the march column—when suddenly a scream rang out.

"Hobs... out here?!" the fighter shouted.

A miner clutched his pickaxe as he spun around, swinging his pickaxe at the hobgoblins wildly as they ducked and weaved through every strike delivering small cuts and blows with every dodge.  The acolyte, in an attempt to assist tripped into the miner as they fell into a pile on the ground.  

The Hobgoblin went in for a heavy blow on the two twisted upon the ground as the fighter stepped in to guard them.  Enid clutched her axe, swallowed hard and stepped forward as her untrained nerves shook her to the core.  The Hob did as Hobs do, spinning his blade wildly as he slathered the blade with its own tongue in a taunt.

Enid nearly lost her grip with her axe, thoughts flashing across her mind—"I don't know how to fight...I can't do this alone."  She looked up at the Hob and then back to the Fighter when her mentors words echoed clearly in her mind, "There will be a time where you have to learn to work with others."  She hit herself lightly once more, glancing once more at the seasoned fighter beside her.

The Hobgoblin lunged, blade whistling through the air as iron met iron in rhythmic percussion.  The Fighter's heel dug in, knowing that he couldn't evade or have his comrades injured by the beast.  He leaned back and then delivered a light kick to push the Hobgoblin away.  Much to his shock, a force pushed back on his foot.

Standing behind the Hobgloblin, waiting for her chance to strike in unison, she pulled the blade of her axe back as it dripped with Hob blood.  The creature whined as it fell to the ground, blood pooling underneath it.  It was a perfectly coordinated attack.

Enid smiled in relief as her mentor's words were realized, "Let's stick together..." she said quietly, more to herself than anyone else as the Fighter nodded in approval.  The Chimera felt the wisdom of her Timberwright mentor that day, carried on the wind.  "That's how we build something that lasts."

Tactical guidance

Playing Timberwright

-

Timberwright

Class features

Abilities unlocked

Complete rules for every ability granted by Timberwright.

Class feature

Benefit 1

You may use the Timberwright's Core Crafting abilities

Benefit 2

You may craft using Ash and Yew materials.

No listed cost

Make a crafting check, afterwards all future crafting dice for this session cannot roll below a 3.

Requirements

Must be the first crafting dice in a crafting session. Costs 1 Crafting Dice

0 AP1 RP
Range
5ft

You swap places with a willing ally. This movement does not trigger any attacks of opportunity. You cannot use this ability if it causes an ally unit to occupy an invalid space. Before or after the swap you can take a 5ft step, but the swap must occur.

You may spend either 0 AP or 1 RP to use this ability.

Requirements

A willing ally is within 10ft range.

No listed cost

You gain 5 Expertise Points in 3 different carpentry crafts.  You also gain wielding proficiency in one carpentry weapon of your choice or artifice chainsaws.