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Class record

Monk

Tier
2
Difficulty
2 / 5
Roles
MainStriker

Entry

Requirements

Cultivator or Martial Artist mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend in Athletics, Perception, Insight, Medicine, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 Fitness or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 Focus, Power or Agility.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Monks are graceful fighters in tune with their inner self.

Tactical guidance

Playing Monk

Monks are dodge experts with some access to ranged attacks. Ki Blast is a simple ranged attack, being notable for its ability to be used without a weapon and for dealing arcane damage. Many martial artists lack ways to deal non-physical damage and Ki Blast is a good option against enemies that are strong against physical damage.

Flowing Kick becomes an AP efficient move if used after an attack misses. If you missed an attack previously, there's little reason not to follow it with a Flowing Kick.

Serene Water Stance is the core of the monk. Entering it isn't very hard, but making full use of it isn't easy. It gives you some extra evasion, but you cannot move normally while in this stance. This means you have little to catch up to an enemy and forced to spam Ki Blast instead. Because of the mana cost, you also have to make a conscious choice whether to enter it or not.

If you do enter the stance and are able to stay in range of the enemy, you can use Strike of Still Water. With a Sure Hit and Full pierce attack for just 1 mana, it is incredibly powerful. If you are able to use it, do so.

Monk

Class features

Abilities unlocked

Complete rules for every direct class feature and for attacks or abilities granted by a key feature.

Unlocked ability

Empty Body

0 RP2 MP
Granted byEmpty Body
RangeSelf
You may reroll the failed saving throw and must accept the new result.

Requirements

You failed a saving throw.

Ability

Ki Blast

2 AP
Range120ft
Keywords
ArcaneRapid

You may make a Heavy Attack against the target. This attack deals Arcane damage.

Requirements

-
2 AP
RangeMelee Weapon Range

You make a Heavy Attack against the target. Combo: If used after an unarmed attack misses, reduce the AP cost of this by 1.

Requirements

-
0 RP1 MP
RangeSelf
Keywords

You enter the Serene Water Stance. While in this Stance, you gain a +3 bonus to your evasion and you may move 5ft everytime an accuracy check against you misses. This movement does not provoke attacks of opportunity. This Stance lasts until you enter a different Stance, you use the Block action or until you move, with the exceptions of this ability and movement abilities with the Unarmed Strike keyword. Making an attack does not cancel this Stance.

Requirements

An attack against you misses.

Helps unlock

These are specific prerequisite routes; other entry requirements may still apply.

Generic “any class” requirements are not included.