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Class record

Miner

Gatherer / Striker

Tier
1
Difficulty
2 / 5
Main role
Gatherer
Secondary role
Striker

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

None

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Mining. You also gain 5 skill points to spend in Athletics, Appraise or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus, Power or Toughness. In addition your Pickaxe proficiency gains: Superior Armor Pierce: Treats the enemy’s Guard as if it was 1 lower.
  8. Level 8Ultimate ability

Identity & lore

Class overview

The advent of the Adventurer and the use of internal magic began an age of heroes. Of feats great and small immortalized in legends and small tavern tales. But quietly, beyond the glory of heroes, the same power that let them set their names ablaze in history gave rise to something more modest. The crunch of a shovel slicing into the ground or the ring of the pickaxe against stone were not the sounds of heroes, but to the humble Miner, they represented greatness. 

Utilizing their own internal mana to augment their strength and precision, individual Miners were able to gather on a scale that used to take teams of a dozen or more to match. Be it stone for roads and castle walls or rare metals to be forged into legendary weapons, Miners represented the bedrock of architects and smiths the world over. While Mining Guilds obviously emerged to organize and regulate rich mining opportunities, solitary Miners were still common in villages and the frontiers of society. A single Miner with an abundant area to gather from could easily support an entire town’s needs for stone and metal.

And while it was common for Miners to have hired protectors, especially within the guilds, it was a foolish attacker that believed them to be easy targets. That same power and precision that allowed a Miner to shatter rock with ease and peel raw ore from the earth was just as easily turned toward their defense. It was a foolish bandit or adventurer that underestimated the rending power of a Miner’s pickaxe. 

Tactical guidance

Playing Miner

Miner is a gatherer and striker class that functions like an anti-tank character in combat. Rock Fang reduces the target's guard by 2, which can be massive boost in damage even against non-tanks. Especially if you have allies that are dual wielding. It's best used against elites, as grunts will most likely die too fast for the debuff to matter.

Excavation Crash is best used when an enemy is surrounded by your allies. The enemy may choose to move to avoid your Heavy attack, but doing so DOES provoke attacks of opportunity from your allies which might result in it taking even more damage.

For gathering, Power Rock Strike is a great opener especially once you get more points in mining. Efficient strike can be to ensure you don't waste any points on your node point total and can get the maximum lucky value. It's best to use this as late as possible, in case you still need to use abilities that may drain your node points.

Miner

Class features

Abilities unlocked

Complete rules for every ability granted by Miner.

Key ability

Rock and Stone

Class feature

Benefit 1

You gain proficiency in 1 armor or in the shield. You also gain proficiency in the Pickaxe specialty weapon.

Benefit 2

You gain the ability to gather mining outcrops.

Benefit 3

You gain the ability to create Ingots as an Errand. See item: Blacksmithing Materials. You may use an IP to do this 4 times instead.

1 Strike Dice Other

Make a gathering check at only half of your gathering bonus (rounded down) add the rolled amount to both node and lucky points.

Requirements

Must in a gathering session. 

1 AP1 MP
Range
Melee Weapon Range

Choose one adjacent location 5ft from the target. The target may immediately use a move action for 0 RP to move there if they wish, you cannot make an attack of opportunity during Excavation Crash. If the target does not move to the location, make a heavy attack against them.

1 Strike Dice Other

Make a gathering check and apply it to NP. If this maxes node points, all overflow is converted into lucky points.

Requirements

Must in a gathering session. 

Ability

Rock Fang

3 AP
Range
Melee Weapon Range
Keywords
Sunder

Make a heavy attack against the target. On damage the target is affected by Armor Sunder 2, reducing their guard by 2 until the start of your next turn. This attack also immediately benefits from the Sunder effect.

Requirements

Pickaxe only