Class record
Miner
Gatherer / Striker
- Tier
- 1
- Difficulty
- 2 / 5
- Main role
- Gatherer
- Secondary role
- Striker
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
None
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend on Mining. You also gain 5 skill points to spend in Athletics, Appraise or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Fitness or Awareness.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Focus, Power or Toughness. In addition your Pickaxe proficiency gains: Superior Armor Pierce: Treats the enemy’s Guard as if it was 1 lower.
- Level 8Ultimate ability
Identity & lore
Class overview
The advent of the Adventurer and the use of internal magic began an age of heroes. Of feats great and small immortalized in legends and small tavern tales. But quietly, beyond the glory of heroes, the same power that let them set their names ablaze in history gave rise to something more modest. The crunch of a shovel slicing into the ground or the ring of the pickaxe against stone were not the sounds of heroes, but to the humble Miner, they represented greatness.
Utilizing their own internal mana to augment their strength and precision, individual Miners were able to gather on a scale that used to take teams of a dozen or more to match. Be it stone for roads and castle walls or rare metals to be forged into legendary weapons, Miners represented the bedrock of architects and smiths the world over. While Mining Guilds obviously emerged to organize and regulate rich mining opportunities, solitary Miners were still common in villages and the frontiers of society. A single Miner with an abundant area to gather from could easily support an entire town’s needs for stone and metal.
And while it was common for Miners to have hired protectors, especially within the guilds, it was a foolish attacker that believed them to be easy targets. That same power and precision that allowed a Miner to shatter rock with ease and peel raw ore from the earth was just as easily turned toward their defense. It was a foolish bandit or adventurer that underestimated the rending power of a Miner’s pickaxe.
Tactical guidance
Playing Miner
Miner is a gatherer and striker class that functions like an anti-tank character in combat. Rock Fang reduces the target's guard by 2, which can be massive boost in damage even against non-tanks. Especially if you have allies that are dual wielding. It's best used against elites, as grunts will most likely die too fast for the debuff to matter.
Excavation Crash is best used when an enemy is surrounded by your allies. The enemy may choose to move to avoid your Heavy attack, but doing so DOES provoke attacks of opportunity from your allies which might result in it taking even more damage.
For gathering, Power Rock Strike is a great opener especially once you get more points in mining. Efficient strike can be to ensure you don't waste any points on your node point total and can get the maximum lucky value. It's best to use this as late as possible, in case you still need to use abilities that may drain your node points.

