Class record
Jewel Idol
Support
- Tier
- 2
- Difficulty
- 2 / 5
- Main role
- Support
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Idol mastered.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend on Stealth, Deception, Linguistics, Insight, Art, Negotiation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Presence.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Agility or Toughness.
- Level 8Ultimate ability
Identity & lore
Class overview
Melody tumbled across the cracked, scorched ground and rolled to her feet moments before she would have crashed into the remains of a burning tree. The shockwave had knocked them all over and she coughed, waving her hand through the smoke to try to get some clear air or at least see if her friends were alright. Fire roared to her right, illuminating the area in a fierce glow briefly before the fireball detonated, showering her with dirt and scorched wood even as far away as she was.
This was impossible! They had been so close! They’d had the perfect plan! Silver’d weapons, a tengu fiend slayer, and all the information the Dragon’s Claw Alliance had on this monster. She’d known it wouldn’t be easy, no fiend slaying mission was ever easy, but they had been prepared for this!
An arcane blast cut through the smoke and impacted the fiend, the silvery tinge to the magic causing the monster to shriek. A heavily armored shadow burst through the smoke, his huge hand missing a gauntlet as he helped her to her feet.
“You alright, Melody?” Bishop asked, his voice rough from the smoke. He’d come from the direction of the fireball earlier and judging by how his shield was still shimmering with heat, he’d taken it head on. The idiot.
She coughed once and then pulled the water bottle attached to her outfit’s belt to take a quick swig. That cleared up her throat nicely.
“I’m fine, I’m fine! Tired of this smoke, though!”
“Good! And we’ll put a stop to that soon enough. Mimi says it's on its last legs. Can you still give support?”
Melody secured her water bottle and brushed at her uniform, straightening the pleats of her skirt and getting as much ash and dirt off as she could manage. “I’ll keep going until my voice breaks,” she said with a grin, giving him her signature pose. She could tell he rolled his eyes behind his helmet.
“Well, whatever you have to do,” he said fondly, clapping her on the shoulder. “We’ll make sure Aislyn gets you the good stuff when we get back.”
Her eyes sparkled at the thought. Aislyn hoarded the best chocolates and that was just what the doctor ordered for dealing with this fiend. Bishop nodded and then rushed toward the sound of fighting and screeching.
Melody took a deep breath, the mana building in her throat protecting her from the smoke and ash.
“Three, two, one--Full Combo~!”
Tactical guidance
Playing Jewel Idol
The Jewel Idol is a supportive idol that focuses on letting your allies hit and rewarding them from doing so.
Your key ability gives you increased range to your songs (the listed ranges are without the increase) and lets you double the effect One Beat, One Heart for a small mana cost.
Most of the class sort of revolves around your Secret Art Full Combo. It gives a massive +4/+8 damage bonus to all allies, as long as they keep hitting every attack. Therefore, you want to make sure to use your allies that they do so.
To help with this, you have Never Miss The Beat. 2 Mana is quite expensive, but it does give a sizeable boost to accuracy provided your ally did not dump focus. Once you know the evasion of your enemy, you should be able to judge whether this would actually help or not.
To prevent enemies dodging and ruining the combo, you have Offbeat Recovery. It can be used once for each ally's turn and while it does nerf the damage of the attack, it lets you keep the combo and against dodgy enemies even do good chip damage to them after they block.
Until My Voice Breaks lets you spend your (maximum) HP to help offset some of the high mana costs you'll be having. Naturally if you're being focused, you don't want to be spending your HP but if you are left untouched it lets you contribute even after your mana runs dry.

