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Class record

Gunslinger

Striker

Tier
2
Difficulty
2 / 5
Main role
Striker
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Any class mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Athletics, Stealth, Perception, Insight, Survival, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness, Cunning, Awareness or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus or Power.
  8. Level 8Ultimate ability

Identity & lore

Class overview

The Gunslinger is a ranged combat specialist who excels in the use of firearms, particularly pistols. They are skilled marksmen, able to hit their targets with deadly accuracy and speed.

Tactical guidance

Playing Gunslinger

The gunslinger takes control of the fight from the start with their Quickdraw ability. It's only a light attack, but it's a free attack that can't be reacted to, so it's free early damage. Because it's an encounter start ability, it is one of the few things that lets you act before enemy with ‘First Shot’ initiative bonus can take their action.

Ricochet is a simple attack that can be used to bypass light cover. If an enemy is using light cover, there's little reason not to use it.

Warning Shot costs a fair bit of mana, but gaining Trick Attack can help you secure hits. Grunts are unable to react to them, so you can snipe one hiding behind cover with a warning shot + ricochet combo.

For their Secret Art: Fan the hammer you'll probably want to bring a spare pistol. It is a relatively close range ability and the high AP cost makes it hard to move and shoot if you don't get extra AP from somewhere, but it can do a large amount of damage. A single reaction will affect all 4 shots, so its something only to be used against a target that has exhausted their RP.

Gunslinger

Class features

Abilities unlocked

Complete rules for every ability granted by Gunslinger.

Class feature

Benefit 1

You gain proficiency in pistols.

Benefit 2

You gain +1 Gunslinger bonus to Initiative.

Ability

Ricochet

1 AP
Range
Ranged Weapon Range

You may make a Light (1 AP) or Heavy (2 AP) Attack against the target. The target does not benefit from Light Cover against this attack.

Requirements

Pistol only.

0 AP2 MP
Range
Ranged Weapon Range
You fire a warning shot against a target in your range. Your next basic attack or Ricochet ability with a pistol against that target gains the Trick Attack keyword.

Requirements

-

Ability

Quickdraw

No listed cost
Range
Ranged Weapon Range
Keywords
Encounter Start

You may draw a pistol and make a Light Attack with the drawn pistol against the target. The target may not react to this shot.

Requirements

Pistol only.

4 AP3 MP
Range
20ft
Keywords
Secret Art

You may make 4 Heavy Attacks against the target. Afterwards, the weapon used for this ability cannot be used again until the end of the encounter.

If an enemy reacts to this ability with a Dodge or Block type reaction, that reaction is valid for all 4 attacks.

Requirements

Pistol only