Class record
Five Harmonies Style
Healer / Striker
- Tier
- 2
- Difficulty
- 3 / 5
- Main role
- Healer
- Secondary role
- Striker
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Cultivator or Martial Artist mastered.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend in Athletics, Perception, Insight, Medicine, Negotiation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Fitness, Reason or Awareness.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Focus.
- Level 8Ultimate ability
Identity & lore
Class overview
The first Suryan monastery was built on the highest mountaintops in Kirara, the ones closest to the sun. There the monks sought its guidance and found enlightenment through the 5 core tenets that they called the harmonies.
The Harmony of Form teaches that the body is a vessel of light. The body must remain clear and disciplined for radiance to pass through it. Through mastery of the body, the first harmony is achieved. Perfect form, movement without wasted motions.
The Harmony of Intention transforms will into compassion. True strength is not to destroy, but the choice to preserve. It is the power to channel your inner radiance into healing energy to aid those in need around you.
The Harmony of Sensation awakens sensation through contact. Every touch becomes a dialogue in the world. Once a person feels without judgement, they experience the world honestly and begin to awaken to truth.
The Harmony of Perception refines this awareness into clarity. Once mastered, this perception blooms into pure intuition and a fighter is able to extend their influence on the world.
The final teaching is the Harmony of Consciousness. It only can be understood once the other harmonies become one. It is the dissolution of separation. The body, thought, senses and motions all become a single blooming sun of radiance. A single moment of temporary enlightenment.
While the teachings were philosophical in nature at the start, masters of the Five Harmonies have converted these teachings into a formidable fighting style.
“Move with clarity, Choose without hesitation, Feel without fear, See without illusion, Become without self.”
Tactical guidance
Playing Five Harmonies Style
The 5 harmonies style is a healing class with low range and mobility on their heals, but high versatility in how they use them.
The core part of the class is the Luminous Form Stance. It is required to use all the other abilities in the class and gives you extra range to help with the fact that you can't willingly move. Leaving the stance means you lose all stacks, so consider very carefully if you have to leave it or not. The stance does not end if you make ranged attacks, so that may be a better option and you can wait for your allies to move to you for healing. You also only build stacks with abilities, so abilities like Leg Sweep should be considered for stack building.
Pure Intentions is your primary healing ability. It has relatively short range, but it is low AP cost and very versatile in how much you heal. If an ally needs only a small amount of healing you could spend only 1 or 2 stacks, while for an ally that is near death you could choose t o spend all 5 stacks for a big burst heal.
First Sensation is a simple ability that helps you stack faster. Noteworthy is that the first stack it gives is on hit, not on damage. It also has a combo effect, so stance into first sensation is a good way to instantly gain some stacks.
Flowing Perception is your one mobility tool that lets you move while remaining in stance. Useful for both repositioning to heal and for moving around the fight.
Blooming Consciousness is your secret art. It heals for a large amount in an aoe around you being both relatively mana efficient for the healing done and not costing too much AP for an AoE heal. It's only weakness is its limited range combined with the unmoving nature of your stance and relying on getting max stacks. If your team is grouped up, you can Flowing Perception to someone for a stack and positioning before you use it.

