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Class record

Executor

Striker

Tier
2
Difficulty
2 / 5
Main role
Striker
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Any mastered class + Any points in Acolyte.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend in Roguecraft, Religion, Magic, History, Insight, Stealth, Perception or Expert Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Cunning or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Power or Focus.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Agents of the Church's justice.

Tactical guidance

Playing Executor

Executors are good against mages. Holy Orders gives them sticking power to a single target that is almost impossible to escape from. Because they can only attack a single target, it does mean they cannot threaten multiple backline threats by themselves. Sometimes, it may be worth foregoing the holy orders until later.

Deus Vult can only be used against people who have Holy Orders on them. It allos the executor to trade an RP for an offensive boost, making for an attack that is hard to dodge. It also gains the shieldbreaker property, which can heavily punish mages.

It is best used in combination with Ave Maria. It has a higher AP cost, so missing it is particularly bad which deus vult helps prevent. It can be worth tossing out against a target that has no RP left, especially if they have higher guard. It also does Holy damage, which may be relevant against some enemies.

Eagle Hunt is what Executors use to get in range of their targets. They can leap over the frontline and land in the back. It may also be used as an escape tool or it can be seen as a cheap movement option if you are already planning to use Silentium, which gets a 1 AP discount when used during Eagle Hunt. Silentium is primarily used against mages, against who disabling their concentration can be devastating. It also disables their spells until they remove it, which can be seen as effectively lowering their RP or AP for the next turn. Use with Deus Vult when you absolutely need to cancel an ongoing spell they are concentrating on.

Executor

Class features

Abilities unlocked

Complete rules for every ability granted by Executor.

Key ability

Holy Orders

Class feature

Benefit 1

You may use Holy Orders.

Ability

Silentium

2 AP1 MP
Range
Weapon Range
Keywords
Combo,Holy

You infuse a light thrown weapon with Sacred Power and Light Attack the target for Light Holy Damage. On damage the weapon disrupts the target’s magic circuits, breaking concentration and preventing the target from using abilities with the Spell keyword. The lodged weapon can be removed for 1 RP or 2 AP, removing the disruption. Combo: If used after Eagle’s Hunt, reduce the AP cost to 0 from 2.

Requirements

One-handed Thrown Weapon or Sets of missiles Only.

Ability

Eagle Hunt

2 AP
Range
-
Keywords
Combo,Jump

You leap up to 30ft into the air and then horizontally up to twice your Speed, this movement does not provoke attacks of opportunity. You may use Silentium at any point during the movement, gaining the Combo bonus.

Requirements

-

Ability

Deus Vult

1 RP
Range
Self
Keywords
Augment

Can use with active Holy Orders. Your next basic attack or Ave Maria against your Holy Order gains the Lock On and Shieldbreaker keywords against your Holy Order.

Must be used before you make an attack and cannot be used in reaction to an ongoing attack.

Requirements

A target of your Holy Order.

Ability

Ave María

3 AP
Range
Melee Weapon Range
Keywords
Divine

You attack with a swift double slash in the blink of an eye, making a Heavy Attack that deals Light damage + Heavy Holy damage.

Requirements

-