Class record
Electromaster
Striker / Controller
- Tier
- 3
- Difficulty
- 2 / 5
- Main role
- Striker
- Secondary role
- Controller
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Electromancer mastered.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend on Magic, Flight, Perception or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Reason.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Focus or Power.
- Level 8Ultimate ability
Identity & lore
Class overview
Masters of lightning.
Tactical guidance
Playing Electromaster
Electromaster builds on the Electromancer, focusing around dealing damage and controlling the battlefield with their static.
Lightning Strikes Twice punishes enemies who don’t position themselves properly by transferring any static to the targets they hit. Against clusters of enemies, this can chain into many applications.
With Static Discharge, they can force this chain reaction even easier. Applying static on an enemy and then instantly discharging it gets the ball rolling quickly.
Once the static is properly applied, they can begin to do AoE damage through thunderstorm. The damage is not particularly high, but it can hit many enemies. Note that it cannot be used indoors, making Electromasters more suited for outside combat.
Against bosses or other scenarios where single target damage is required, they can use Static Overload. It requires static to be applied, but it does decent damage and dazes the target.
When they activate their secret art Lightning Field, they become almost unapproachable for grunt level enemies. The constant unavoidable damage will shred through them in only a couple of turns.

