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Class record

Death Knight

Defender / Striker

Tier
3
Difficulty
2 / 5
Main role
Defender
Secondary role
Striker

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Armorsmith or Fighter mastered and any tier 2 class mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points in Athletics, Religion, Survival, Intimidation, Perception, Insight or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Power or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

By Sabbrewolf.

Tactical guidance

Playing Death Knight

The Death Knight's versatility comes from their ability to switch between dealing damage and using defensive options depending on the needs of the encounter. They thrive when they have a steady supply of corpses to convert to Bone armor to protect or sustain themselves. As such, timing and resource management are crucial for a Death Knight player.

Bone Armor is a core defensive tool that enables you to mitigate a powerful incoming attack.
Unholy Pact serves as a potent self-heal and buff, converting your Bone Armor into a substantial amount of health. Making the right choice between the defensive boost of Bone Armor or using your resources to heal and focus more on offense will be crucial.

Call of the Grave allows you to force enemies into close-quarters combat, where Death Knights excel, but will have difficulty landing on evasive targets. It's a great opener to control the battlefield and ensure enemies are where you want them while applying pressure with Can’t Escape Death. Just be wary when using that ability lest you find yourself isolated from your allies.

Unholy Strength is a powerful self buff but it requires careful management of your resources so be mindful of your mana.

Death Knight

Class features

Abilities unlocked

Complete rules for every ability granted by Death Knight.

Key ability

Bone Armor

Class feature

Benefit 1

You may use Bone Armor.

1 AP2 MP
Range
Self
Keywords
Healing

You remove your Bone Armor to heal yourself for Power x 2 and gain a +2 Power bonus on your next attack.

Requirements

Bone Armor is active on you.

2 AP2 MP
Range
60ft
Keywords
Challenge

You make a Heavy Attack against the target that deals Dark damage. On hit, if the target is large or smaller, you pull them to you. They are Challenged until the start of your next turn. This ability does not provoke an attack of opportunity.

0 RP
Range
Melee Weapon Range
Keywords
Sidestep

You may use this after an enemy leaves your melee range. After the target finishes moving, you may sidestep up to your speed towards them. For 1 RP, you may move double your speed instead.

Requirements

A target Challenged by you leaves your melee range.

2 AP3 MP
Range
Self

You Gain Unholy Strength which grants +2 Power and Focus. While Unholy Strength is active your attacks/abilities that use your melee weapon to deal physical damage inflict Dark Damage instead and your Bone Armor will not break from damage. 

Upkeep: 1 Mana.