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Class record

Curse Knight

Striker

Tier
2
Difficulty
2 / 5
Main role
Striker
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Any class mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Appraise, Athletics, Deception, Perception, Insight, Negotiation, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness, Cunning or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus or Power.
  8. Level 8Ultimate ability

Identity & lore

Class overview

A name given to warriors who suffer from a terrible curse. Their frequent misfortune is well known with even their weapons often managing to strike themselves instead of their enemies. However, there are some who manage to channel this misfortune and use its power against their enemies.

Tactical guidance

Playing Curse Knight

The Curse Knight is a class that can deal a high amount of damage at the cost of their own health.

Backlash is guaranteed damage on an enemy that they almost cannot stop, but you also take some damage yourself. It's good for finishing off low health targets or in fights where you feel the HP loss won't matter.

Devil's Blow is another good damage dealing ability that comes with a risk of potentially hitting yourself. The mana cost is low, so the attack can be spammed as long as you feel lucky. If you have an oracle in your party, then this attack is almost always safe to use.

Devi's Curse relies on the enemy missing to deal damage to them. Best used on their heavy attacks, as the mana cost may not be worth it to reflect a light one.

The Secret Art: Life Bet lets you do one massive hit, but the damage is based on how much HP you lose from it. Finding an optimal timing may be difficult, as you don't want to use it while an enemy still has reactions left but as the fight drags on, your HP will most likely be lower. Having support from your allies or your other abilities will be key in using this secret art.

Finally, the key ability On my terms allows you to continue using your abilities even as your HP gets lower. You won't need to worry about accidentally killing yourself. You can also use it to effectively ignore enemy attacks of opportunity while you're at low HP, since they will never kill you anyway or stand in effects that trigger at the start of your turn such as a fire.

Curse Knight

Class features

Abilities unlocked

Complete rules for every ability granted by Curse Knight.

Key ability

On my terms

Class feature

Benefit 1

While you are at 1 HP or higher, damage (including true damage) you take during your own turn cannot reduce you below 1 HP.

Benefit 2

When you roll a 1 on a skill check, something unexpected may happen (GM's discretion). This is usually bad, but it could also turn out to be a blessing in disguise.

Ability

Backlash

1 AP
Range
Melee Weapon Range

You make a Light attack against the target. You take true damage equal to half the damage dealt.

0 RP2 MP
Range
Self

The attacker takes damage equal to the damage roll of the triggering attack. They cannot Dodge or Block this damage.

Does not work against Secret Arts, Climax Arts or similar level abilities.

Requirements

An enemy accuracy check against you rolls a 1.

1 AP1 MP
Range
Melee Weapon Range
Keywords
Full Pierce

You make a Heavy attack against the target. This attack does NOT have Full Pierce.

If you roll a 1 on the accuracy check, you take full pierce damage of same the type as the attack equal to the damage roll of the attack. You also regain the mana spent on this.

2 AP
Range
Melee Weapon Range
Keywords
Secret Art

You reduce your HP to 1 and make a Heavy attack against the target. You gain a bonus to the damage roll of this attack equal to the amount of HP you lost through this ability.

If this attack fails to meet the base evasion of the target, the HP you lost is refunded. It still counts as your one secret art use of the fight regardless.