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Class record

Culinarian

Artisan / Controller

Tier
1
Difficulty
2 / 5
Main role
Artisan
Secondary role
Controller

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

None

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points in Culinary. You also gain 5 skill points to spend in Art, Medicine, Perception or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Reason, Awareness or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

The clamour of half a dozen meals cooking at once, pots and skillets sizzling along with the clank of utensils frantically flipping or stirring. A chaotic dance of food preparation found in the busiest cities in Lyr. 

The quiet crackle of a campfire under the stars, a small pot bubbling gently, wafting steam to mix with the smoke of the fire above. A simple stew nearly ready to be served to friends resting from a day of adventure.

Tense concentration as an exotic dish was prepared with an eye for presentation. A drizzle of sauce here, an edible garnish there. The stark white of the plate a spotlight of contrast to draw attention to the artful arrangement fit for a king.

Culinarians came from all walks of life and could be found preparing meals from the austere kitchens of Northi royalty to a simple farming cottage in Sorthen. They shouldn’t be mistaken for anyone able to light a fire and char a slab of meat on a stick. Cooking was their passion and their art. Ingredients simple and elegant, mixed with skill and care, could become soul warming meals. After a day of hiking up a mountain pass, sailing through a storm, or even completing a day of schooling, the comfort of a well cooked meal was bliss beyond words.

Tactical guidance

Playing Culinarian

The culinarian is a crafter and controller hybrid that uses various cooking tools to annoy its enemies.

Oil Slick is an incredibly powerful zone control tool. It forces an enemy to move only 5ft per action or fall prone, effectively working as a double difficult terrain. By tossing it directly on someone, if they want to move towards you they have to spend at least 2 AP to leave the oil making it a pretty AP efficient trade. It does fail against enemies who can teleport or fly though.

Pepper Spray is another powerful tool, giving a guaranteed blind that can be used defensively as well. Blind makes an attack a lot more likely to miss, making up for RP you would have spent  on dodging an attack. It can also be used on your turn for no mana cost. It also hits your allies though, so be wary of that.

On the crafting side, Perfect Seasoning is just a free bonus you can use whenever you add in an ingredient. You're always going to be adding at least 1 and may even get multiple uses out of it when using Stir Layered Flavors.

Craft Pemmican lets you convert food units into rations without the cost of any actions. These rations are easier to carry, don't require a kit to prepare and less likely to be ruined. It's a nice little bonus and there's little reason not to do it whenever you can.

Culinarian

Class features

Abilities unlocked

Complete rules for every ability granted by Culinarian.

Key ability

Culinary Basics

Class feature

Benefit 1

You gain Culinarian Core Crafting Abilities

Benefit 2

You can craft stocks using advanced and base materials. You may use an IP to perform an EP action tied to this key ability 4 times.

Benefit 3

You can use a Frying Pan as a crafting tool for culinarian crafts. You may also use it as a Light Bludgeoning weapon in which you are proficient.

Benefit 4

You gain proficiency in small weapons.

1 Crafting Dice Other
Keywords
Rapid

Make a crafting check with a +3 Bonus.

Requirements

Must be in a crafting session. Must have added a special ingredient (box of food, alloy materials) in your last action.

Ability

Oil Slick

2 AP1 MP
Range
30ft

You throw a bottle of oil on the ground within range, creating a 15x15 area of slippery oil. If the target contacts the oil at any point of movement (even the start or end) and they moved more than 5ft in a single movement action, they immediately fall prone. The slick lasts until the start of your next turn.

No listed cost
Keywords
Errand

Errand. You turn up to 1000u of food into 25 Pemmican Bars (40u of food per bar), which are incredibly shelf stable and easy to eat.  They perform about the same as Military Rations but they are wrapped by special leaves that deter pests—useful and consistent adventure food.

You may also use this as an IP action to convert up to 2000u of food into 50 Pemmican bars.

2 AP1 MP
Range
5ft
Keywords
Blinded

You reach into your pocket and pull out a handful of ground chili pepper that you throw in front of you in a 15ft cube. Inflicts all targets with Pepper Spray, causing Blinded 4 and the inability to smell.  The target or an ally of the target within 5ft can spend 1 AP to wipe it off. Otherwise the effect ends at the end of the target’s next turn.

You may spend 1 RP and 1 additional mana instead of paying the AP cost.