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Class record

Brawler

Tier
2
Difficulty
2 / 5
Roles
MainStriker

Entry

Requirements

Martial Artist mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend in Athletics, Perception, Insight, Survival, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 Fitness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 Power or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Scrappy fighters that are willing to get into the fray and trade blows.

Tactical guidance

Playing Brawler

A brawler is a scrappy fighter that takes hits to dish them out.

Counter Stance is a risky stance in which you cannot react to attacks through normal means, but you get to make a counter attack afterwards. A brawler has to carefully weigh his options before entering the stance, as he cannot end it until his next turn starts. One option is to only use it when you are already low on RP, as being unable to Dodge or Block has little effect when you lack the RP to do so to begin with.

To help survive while countering, a brawler has access to Vital Drive II. While the healing itself isn't the most efficient, being able to use it as reaction allows you to stay standing after attacks that should have knocked you out.

Suckerpunch is an amazing opening move, if you can land it. It can only be used when already in melee range of an enemy at the start of the encounter, so getting up in someone's face before you fight them is a good move.

Knockout Punch instantly takes out grunt level enemies and leaves them alive, which sets it apart from similar abilities. Useful for when you need to interrogate them after. The 4 AP cost for a heavy attack makes it risky to use against enemies who still have RP left, so ideally you let your allies set you up before using it.

Wind-up punch is an attack meant to punch through tough guards. While it lacks the full pierce or guard crush properties, by adding all the damage together into 1 big attack, the guard is less valuable than what is it applied multiple times.

Brawler

Class features

Abilities unlocked

Complete rules for every direct class feature and for attacks or abilities granted by a key feature.

Unlocked ability

Vital Drive II

0 RPVariable MP
Granted byShrug it off
RangeSelf
Keywords
Healing

You regain HP equal to five times the mana spent. Vital Drive II cannot heal more than the damage you took from the triggering attack.

Requirements

You took damage from an attack.
1 AP
RangeSelf
Keywords

You enter a stance in which you freely counterattack against enemies that attack you. After an attack against you has resolved, you may make a Melee Attack of Opportunity against that target. While in this stance, you cannot use the Dodge or Block reactions.

You may spend 0 AP or 1 RP to cancel this stance. It otherwise lasts until you enter another stance.

Requirements

-
2 AP
RangeMelee Weapon Range

You may make a Heavy attack against the target. Overcharge: You may spend additional AP when using this ability to deal an additional Light Damage per AP used. Add all of this damage together before applying damage reduction from Guard or abilities.

Requirements

-
4 AP
RangeMelee Weapon Range

You may make a Heavy Attack against the target. On damage if the enemy is a Grunt, they immediately drop to 0 HP and fall unconscious.

Requirements

-

Helps unlock

These are specific prerequisite routes; other entry requirements may still apply.

Generic “any class” requirements are not included.