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Class record

Botanist

Gatherer / Utility

Tier
2
Difficulty
2 / 5
Main role
Gatherer
Secondary role
Utility

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Forager mastered

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Foraging.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness, Reason or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus, Toughness or Agility.
  8. Level 8Ultimate ability

Identity & lore

Class overview

The frigid passes surrounding Mt. Merlin were inhospitable places. Cutting winds, icy ground, and regular blizzards made them nearly impassable during the winter months, not that dangerous conditions stopped the adventurous from making the trek into the mountains. Small villages populated by hardy men and women were scattered through the passes and valleys. And each had their share of myths and legends passed down through the years. For the village of Cartrmyn, the Princess of the Mountain was theirs.

As the story was told, the Princess of the Mountain influenced the chill, the snow, and the storms of the little valley Cartrmyn was nestled in. Said to have the form of a “woman made of ice”, offerings were left regularly at the beginning and end of winter. A common game among the children of the village was to stay up into the deep night in an attempt to catch a glimpse of the Princess as she collected the offerings. Gifts of wild berries, mosses, lichens, mushrooms of all kinds, stacks of wood from unknown trees, and unheard of herbs would be given by the Princess in thanks. And the types of gifts exchanged would tell the villagers how the winter would go or…as an apology for a harsh season. When piles of berries and nuts and extra firewood was left, the village knew they were in for a dangerous winter; but gifts of wild flowers and herbs told of a mild winter approaching. By heeding the signs left by the Princess, Cartrmyn was able to thrive in even the most extreme seasons.

However, it wasn’t long before word spread about their guardian Princess and those seeking riches and knowledge would come in search of her. For those who were respectful of the village and of the mountain, they would leave with wisdom and the grace of the Princess and would forever find safe passage in the winter chill. But for those with greed in eyes and evil in their hearts, the Princess was as unforgiving as a sudden winter storm. The unearthly shrieks of those that crossed her echoed across the mountain side like the roars of a hundred mountain lions and the gnashing of a thousand teeth, a dire warning to all that would cross--

Miyu closed the book with a sharp snap and sighed. “It was just a chainsaw,” she complained to no one. “And why do they make it sound like I’m hundreds of years old?!” Grudgingly, she tucked the book back into the pack that had been prepared by the villagers. Dried meats and fish, metal tools and knives, and a small collection of glowing crystals that she could use to produce more magical fuels. In return, she had laid out hand woven baskets of whatever she’d been able to find over the last week that she wasn’t keeping for herself. Berries, tubers, and bundles of medicinal flowers.

“Why is it so hard to get people to leave me alone?”

Tactical guidance

Playing Botanist

The botanist, like the forager, is a gathering and utility class. Their only in combat ability is Felling Strike. At first glance it may look like a normal knockback move, but you get to move before doing the knockback, which lets you more easily do things like push enemies of ledges or knock an enemy back into your team.

Craft Pemmican lets you convert food units into rations without the cost of any actions. These rations are easier to carry, don't require a kit to prepare and less likely to be ruined. It's a nice little bonus and there's little reason not to do it whenever you can.

During gathering, Memory of the Grove synergizes with the forager abilities as well as the other botanist ability, Stalks of Comparison. Memory can be used in several ways, you can reroll a very low dice to get a better roll, but you can also use it on a higher value one to store it for later use with Stalks or Divining Petalfall.

For stalks of comparison, it's always a good ability since it can apply to either Node points or Lucky points. Getting the bonus for it can be made easier or even guaranteed with the use of other abilities. Using the stored value of memory along with the pre-determined rolls of Verdant Instinct can get you that bonus.

Botanist

Class features

Abilities unlocked

Complete rules for every ability granted by Botanist.

Key ability

Botany Study

Class feature

Benefit 1

You gain the ability to detect if foraged food is poisonous or unsafe to eat, nearly guaranteeing its safety. If it is a common poison, you can also identify its effect.

Benefit 2

You gain the ability to properly process some poisonous mushrooms, fruits and herbs, making them edible as a Camp Action. You can process up to 100u at a time.

Benefit 3

You gain the ability to harvest Tier 2 Foraging Outcrops.

Benefit 4

You gain proficiency in Artifice Chainsaws and may use it as a gathering tool.

No listed cost

 After making a gathering check, you may choose to reroll the die. If you do, store the original die result. You may replace a future gathering die result (before bonus) with the stored value.

Requirements

Usable after making a gathering a check.

Ability

Trail Mix

Rest Action Other

For a camp action you create up to 5 servings of a trail meal.  It costs 20u of food per serving and only gives 1 mana (0 for Mirane), but it keeps starvation away.  Does not require a culinary kit, and does not count as cooking for the purposes of culinary actions such as using stocks.

Requirements

20u of Food Per Serving

1 Strike Dice Other

Make a gathering check and apply it to either Node Points or Lucky Points. If the result of this check (before bonuses) is higher than your previous roll this session, gain a bonus to the result equal to your Foraging skill (max +10).

Requirements

Costs 1 Strike Dice

1 AP
Range
120ft

Initiate a sight and sound based search for hidden plants, fungi, creatures or living enemy units in a 30x30 area within range.  You become automatically aware of the targeted species of plants, fungi or creatures or you can choose to be aware of all hostile enemy units.  You must have line of sight to the target in order to spot them.  After revealing the target your Lifebeat Sense gains (if used immediately after):

Combo:  If used after Forager's Eye, the AP and mana cost of this is reduced by 1 and the target's location is known to you and your allies until the end of your next turn. This removes Hiding from them.

Requirements

Can see or hear the target category.