Class record
Bloodbinder
Healer
- Tier
- 2
- Difficulty
- 4 / 5
- Main role
- Healer
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
At least 1 class mastered.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend on Medicine, Magic or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Fitness or Reason.
- Level 6Ability 3
- Level 7SoulYou gain +1 Toughness.
- Level 8Ultimate ability
Identity & lore
Class overview
Healers that use their own lifeforce.
Tactical guidance
Playing Bloodbinder
As a Bloodbinder, you’ll want to hover around 50% HP to get the most out of Crimson Enmity. It’s a bit of a balancing act, but the extra healing boost is worth it.
Your bread-and-butter combo is Transfusion followed by Blood Drain. Start by healing your allies with Transfusion, then use Blood Drain to top up your own HP. It’s a great way to keep both you and your team in the fight without leaving yourself too vulnerable.
Blood Shield is super effective when you cast it on someone with high guard. It’s a two for one—blocking damage while also healing them up, so it’s a great move when you need to protect and patch up a teammate at the same time.
Life Sacrifice takes you down to just 1 HP, but all that lost health goes directly into healing an ally, which can be a real game-changer when things get rough. If you pair it with Crimson Enmity, you can really boost its impact and turn the tide when your team needs it most.
FAQ:
Q: Does my healing get increased if using the ability lowers my HP below Crimson Enmity threshold as part of the ability? IE: Through Life Sacrifice
A: No, the increased healing threshold is determined at the point the ability is used.

