Class record
Anti-Mage
Support
- Tier
- 2
- Difficulty
- 2 / 5
- Main role
- Support
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Any class mastered.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points in Medicine, Magic, Religion, History, Flight, Artifice or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 Reason.
- Level 6Ability 3
- Level 7SoulYou gain +1 Focus or Power.
- Level 8Ultimate ability
Identity & lore
Class overview
Anti-mage is a discipline often pursued by those who don't practice magic themselves. With Mages playing such a critical role in boosting military power, it's often a top priority to neutralize them first. That’s where Anti-Mages come in. They dedicate their studies to finding the cracks in all forms of magic, learning how to disrupt and cancel its effects.
Anti-Mages have a deep understanding of magic, perhaps even more so than some Mages themselves. They don't just know how magic works, they know how to break it.
A prime example of their power was seen during the 2nd Battle of Jav. A Demon Anti-Mage singlehandedly turned the tide at the east gate, neutralizing a line of magical smoke deployed by the Westrians. This critical move helped maintain the stalemate that Jav held for years, showcasing just how formidable Anti-Mages can be on the battlefield.
Tactical guidance
Playing Anti-Mage
Anti-mages do well against mages as the name suggests. Dispel magic is a guaranteed removal of a magical effect that has many possible uses. Whether its buffs, control spells or debuffs, dispel magic can remove it all.
If you know you're up against a mage that can shield themselves or allies, you can cast Anti-Shield on them. For many mages, shields are an important defense and Anti-Shield can be safely re-applied to them every turn to deny them this.
If your allies are under fire by enemy mages, you can use Anti-Magic Shield on them. It gives them 1 RP and reduces the damage they take on top of that.
Counterspell can be gamechanging if used to counter an important spell. Though it has high potential, it also has a high RP cost. If you try to counterspell simple damage spells, you'll quickly find yourself running out. Save your RP and only use it to deny a spell the opposing mage absolutely needs to cast.

