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Class record

Agrarian

Artisan / Controller

Tier
2
Difficulty
2 / 5
Main role
Artisan
Secondary role
Controller

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Farmer mastered

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Farming.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

“Thank you, Sister Yselwen. We thank Kari’s Light for guiding you to us in our hour of need.”

Yselwen gave the Elder a smile and a bow, resisting the urge to correct him. She wasn’t a Sister of his faith. But she held her tongue and turned away from the gathered villagers and the settlement. Once over the hill and fully out of sight, her shoulders drooped and her smile dropped. Rubbing a few frustrated circles on her forehead in an attempt to dispel the headache of dealing with the religiously righteous and ignorant, she turned from the packed dirt path and out into the wild fields. She took deep breaths as the scents of nature washed away the cloying dregs of the human settlement that seemed determined to cling to her.

“Yggdrasil nerth iy thoir,” she prayed, fingers brushing against the stalks of wild wheat as she passed. She needed all the strength Yggdrasil could grant her after dealing with the Karites. At least the farmers had taken her teachings and blessings to heart. Not parroted like so many in recent days, but an actual understanding of the connection they were calling upon. It wasn’t enough to bring Yggdrasil to prominence, even if she could spread that same message to a thousand farmers across Westria, but it did sustain Her.

Normally, she didn’t stray far from the borders of Easter, content to spread the Blessings of Yggdrasil where it was more accepted. But with a famine tearing its way across Lyr, she felt it was a ripe opportunity to help some people and spread Yggdrasil’s teachings a little wider. With a huff, she spun back toward her next destination, having not noticed she’d stopped to stare toward that stupid village with its stupid elder. They wouldn’t starve come winter and that was more important than a silly man pushing his faith on her.

And so it went, village after village, town after town. Meetings with priests, elders, mayors, and farmers. Dealing with the initial distrust of her skin, the color of oak leaves in the autumn, or the claims of heresy at her words. But they all wanted to live, wanted to eat. So she taught and blessed and spoke to those that would listen. 

“Bennachd na Yggdrasil ar talah se,” would be repeated in broken, Westrian accents with earnest intent. 

“Gabthasinn a toirt Yggdrasil don tiodlac seo,” some would say on her departure, clutching at crudely woven tree effigies. 

For decades, Priestess Yselwen wandered the lands of Axia, Westria, and Northi. Where she tred, the famine faded. Her blessings and the teachings of Yggdrasil took root in small villages and in farmers’ hearts. The Dryad of the Fall became a myth and a legend, invoked in the same blessings she once taught. Some say that she still wanders the fields near Easter to this day, blessing those in need.

Tactical guidance

Playing Agrarian

The Agrarian uses their scythe more in combat compared to the farmer, though they retain their controller nature.

Separate wheat from chaff is a large AoE attack with a knockback attached to it. Great for when you're surrounded and want to force grunts to spend more AP on movement. If you land a kill with this ability, then it becomes even more potent and could potentially deny a grunt of being able to do anything for a turn.

Terracing is a reverse hole creation. You raise up the ground around yourself to force enemies to make athletics checks to get up to you. At 10ft high, you may be unable to strike back against an enemy unless you bring a range weapon, but it can still help in separating enemy formations.

Harvest Moon is a powerful effect that costs a bit of mana to activate. The healing effect on it isn't very mana efficient, effectively just a healing potion, but it is free action wise. The slowing effect is large control effect that remains active, but upkeep cost can add up over time. If none of your allies need the healing, it may be smart end it early with the free heavy attack and look to regain some of the mana spent on it.

On the crafting side, Four Field System is an ability you want to use at the start of your crafting basically every time. With Four Field System, even actions like Steady Craft become better than just doing a basic craft and it becomes better the more other crafting abilities you have.

Agrarian

Class features

Abilities unlocked

Complete rules for every ability granted by Agrarian.

Key ability

Expert Farmer

Class feature

Benefit 1

You may use the Agrarian's core crafting abilities.

Ability

Terracing

1 AP
Range
Self

You raise the ground around you in a 25x25ft square centered on yourself. The ground is raised upwards by 10ft. Can only be used on natural ground and cannot be used on ground that’s already been raised.

Overcharge: You may spend 1 AP and 1 Mana to raise it upwards by another 10ft.

No listed cost

Make a crafting check. Afterwards, whenever you use an ability for crafting that you haven’t used before in this crafting session, it gains a +2 bonus to the crafting points it gives.

Requirements

Must be in a crafting session and costs 1 crafting dice.

2 AP3 MP
Range
Self

You call down a harvest moon over the area that shines in a 60ft radius around yourself. 

All allies in range may spend 2 Mana at the start of their turn to heal for 15 HP.

All enemies starting their turn in its range must make a Save against your potency or become slowed.

You may end this ability early by choosing to make a 0 AP heavy attack against an enemy slowed by this ability. This attack must be made with a Scythe. On killing blow of that attack, you recover 1 mana.

Upkeep: You must spend 1 mana at the start of your turn to continue this effect.